Large City: Doi̋w Erër Ni̋ēkēä

Doi̋w Erër Ni̋ēkēä

Doi̋w Erër Ni̋ēkēä
Example Goblin architecture.
StateHobben
ProvenceJalisomasi Provence
RegionGêt-coco Shrublands
Founded896
Community LeaderLord Ktîd Gîj Mlèbê
Area215 km2 (86 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation6488 m (21286 ft)
Average Yearly Precipitation70 cm/y (27 in/y)
Population51022
Population Density237 people per km2 (593 people per mi2)
Town AuraTransmutation
Naming
Native nameDoi̋w Erër Ni̋ēkēä
Pronunciation/ʤɛ̂ʧʊs/ /ɜ̋ːɜː/
Direct Translation[critical] [device; equipment; gadget; fixture]
Translation[Not Yet Translated]

Doi̋w Erër Ni̋ēkēä (/ʤɛ̂ʧʊs/ /ɜ̋ːɜː/ [critical] [device; equipment; gadget; fixture]) is a subtropical Large City located in the Jalisomasi Provence of the Hobben.

The name Doi̋w Erër Ni̋ēkēä is derived from the Goblin language, as Doi̋w Erër Ni̋ēkēä was founded by Eingdei Deaddiy Tegme Izsrang Knihl Worm That Walks, Locust Form Giant Cockroachs, who was culturaly Goblin.

Climate

Doi̋w Erër Ni̋ēkēä has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Doi̋w Erër Ni̋ēkēä receives an average of 70 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. Doi̋w Erër Ni̋ēkēä covers an area of nearly 215 km2 (86 mi2), and an average elevation of 6488 m (21286 ft) above sea level.

Overview

Doi̋w Erër Ni̋ēkēä was founded durring the late 10th century, by Eingdei Deaddiy Tegme Izsrang Knihl Worm That Walks, Locust Form Giant Cockroachs. The establishment of Doi̋w Erër Ni̋ēkēä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Eingdei Deaddiy Tegme Izsrang Knihl Worm That Walks, Locust Form Giant Cockroachs struck deals with nearby nations and communities to establish Doi̋w Erër Ni̋ēkēä as a prison colony.

Doi̋w Erër Ni̋ēkēä was built using the conventions of Goblin durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Doi̋w Erër Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Doi̋w Erër Ni̋ēkēä is buildings folow an organic layout of broad packed earth streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The city's exceptionaly well made fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Doi̋w Erër Ni̋ēkēä shows Doi̋w Erër Ni̋ēkēä is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Doi̋w Erër Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Doi̋w Erër Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Doi̋w Erër Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Doi̋w Erër Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Doi̋w Erër Ni̋ēkēä's parks.

Doi̋w Erër Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Doi̋w Erër Ni̋ēkēä.

Doi̋w Erër Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Doi̋w Erër Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Doi̋w Erër Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Doi̋w Erër Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Doi̋w Erër Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Doi̋w Erër Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Doi̋w Erër Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Doi̋w Erër Ni̋ēkēä's public wards, blessings, and other arcane systems.

Doi̋w Erër Ni̋ēkēä has an Millitary Academy which trains military officers and specilists.

Doi̋w Erër Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Doi̋w Erër Ni̋ēkēä's grid is powered by a god's will and kindness.

Doi̋w Erër Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Doi̋w Erër Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Doi̋w Erër Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Doi̋w Erër Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Doi̋w Erër Ni̋ēkēä's natural decorations nor waterways.

Doi̋w Erër Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Doi̋w Erër Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Doi̋w Erër Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Doi̋w Erër Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Doi̋w Erër Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, spring is recurring in Doi̋w Erër Ni̋ēkēä.

The Stag, Emperor near Doi̋w Erër Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Doi̋w Erër Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Summoning energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 107
  • Farmers: 137
  • Farm Laborer: 255
  • Hunters: 159
  • Milk Maids: 121
  • Ranchers: 66
  • Ranch Hands: 132
  • Shepherds: 130
    • Farmland: 207659 m2
    • Cattle and Similar Creatures: 12755
    • Poultry: 153066
    • Swine: 10204
    • Sheep: 510
    • Goats: 102
    • Horses, Mounts, and Beasts of Burden: 5102

Craftsmen

  • Arms and Toolmakers: 110
  • Blacksmiths: 115
  • Bookbinders: 65
  • Buckle-makers: 66
  • Cabinetmakers: 118
  • Candlemakers: 182
  • Carpenters: 172
  • Clothmakers: 145
  • Coach and Harness Makers: 56
  • Coopers: 150
  • Copper, Brass, Tin, Zinc, and Lead Workers: 72
  • Copyists: 47
  • Cutlers: 43
  • Fabricworkers: 108
  • Farrier: 309
  • Furriers: 33
  • Glassworkers: 175
  • Gunsmiths: 114
  • Harness-Makers: 47
  • Hatters: 107
  • Hosiery Workers: 36
  • Jewelers: 60
  • Leatherwrights: 124
  • Locksmiths: 51
  • Matchstick makers: 76
  • Musical Instrument Makers: 75
  • Painters, Structures and Fixtures: 67
  • Paper Workers: 71
  • Plasterers: 70
  • Pursemakers: 91
  • Roofers: 54
  • Ropemakers: 51
  • Rugmakers: 49
  • Saddlers: 100
  • Scabbardmakers: 112
  • Scalemakers: 54
  • Scientific, Surgical, and Optical Instrument Makers: 33
  • Sculptors, Structures and Fixtures: 50
  • Shoemakers: 47
  • Soap and Tallow Workers: 161
  • Tailors: 408
  • Tanners: 62
  • Upholsterers: 77
  • Watchmakers: 72
  • Weavers: 137
  • Whitesmiths: 39

Merchants

  • Adventuring Goods Retellers: 35
  • Arcana Sellers: 35
  • Beer-Sellers: 67
  • Booksellers: 83
  • Butchers: 118
  • Chandlers: 130
  • Chicken Butchers: 132
  • Entrepreneurs: 54
  • Fine Clothiers: 134
  • Fishmongers: 127
  • Florists: 30
  • Potion Sellers: 85
  • Resellers: 196
  • Spice Merchants: 65
  • Wine-sellers: 106
  • Wheelwright: 85
  • Woodsellers: 48

Service workers

  • Bakers: 242
  • Barbers: 248
  • Coachmen: 72
  • Cooks: 221
  • Doctors: 107
  • Gamekeepers: 78
  • Grooms: 45
  • Hairdressers: 170
  • Healers: 136
  • Housekeepers: 141
  • Housemaids: 255
  • House Stewards: 164
  • Inns: 49
  • Laundry maids: 94
  • Maidservants: 188
  • Nursery Maids: 91
  • Pastrycooks: 159
  • Restaurateur: 221
  • Tavern Keepers: 212

Specialized Laborer

  • Ashworkers: 72
  • Bleachers: 46
  • Chemical Workers: 28
  • Coal Heavers: 104
  • In-Town Couriers: 118
  • Long Haul Couriers: 118
  • Dockyard Workers: 104
  • Gas Workers: 25
  • Hay Merchants: 41
  • Leech Collectors: 139
  • Millers: 124
  • Miners: 118
  • Oilmen and Polishers: 78
  • Postmen: 121
  • Pure Finder: 64
  • Skinners: 159
  • Sugar Refiners: 28
  • Tosher: 85
  • Warehousemen: 188
  • Watercarriers: 122
  • Watermen, Bargemen, etc.: 141

Skilled Laborers

  • Accountants: 65
  • Alchemist: 80
  • Clerk: 106
  • Dentists: 54
  • Educators: 136
  • Engineers: 76
  • Gardeners: 52
  • Mages: 37
  • Plumbers: 55
  • Pharmacist: 62
  • Professors: 22
  • Scientists: 37
  • Wizards: 22

Civil Servants

  • Adventurers: 47
  • Bankers: 71
  • Civil Clerks: 110
  • Civic Iudex: 57
  • Consultants: 33
  • Exorcist: 113
  • Fixers: 60
  • Kami Clerk: 95
  • Landlords: 101
  • Lawyers: 63
  • Legend Keepers: 87
  • Militia Officers: 728
  • Monks, Monastic: 154
  • Monks, Civic: 170
  • Historian, Oral: 108
  • Historian, Textual: 57
  • Policemen, Sheriffs, etc.: 118
  • Priests: 204
  • Rangers: 69
  • Rat Catchers: 74
  • Scholars: 76
  • Spiritualist: 91
  • Slayers: 29
  • Storytellers: 217
  • Military Officers: 159

Cottage Industries

  • Brewers: 164
  • Comfort Services: 204
  • Enchanters: 55
  • Herbalists: 56
  • Jaminators: 182
  • Needleworkers: 154
  • Potters: 82
  • Preserve Makers: 170
  • Quilters: 72
  • Seamsters: 318
  • Spinners: 164
  • Tinker: 55
  • Weaver: 137

Artists

  • Actors: 53
  • Architects: 20
  • Bards: 78
  • Costumers: 31
  • Dancers: 60
  • Drafters: 33
  • Engravers: 41
  • Fine Furniture Carpenters: 24
  • Glaziers: 54
  • Inlayers: 47
  • Musicians: 154
  • Painters, Art: 26
  • Playwrights: 55
  • Sculptors, Art: 44
  • Wood Carvers: 196
  • Writers: 188

Produce Industries

  • Butter Churners: 164
  • Canners: 141
  • Cheesmakers: 164
  • Ice Merchants: 23
  • Millers: 98
  • Picklers: 85
  • Smokers: 66
  • Stockmakers: 57
  • Tobacconists: 82
  • Tallowmakers: 104

19703 of Doi̋w Erër Ni̋ēkēä's population work within a Foundational Occupation.

27238 of Doi̋w Erër Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 4081 (8%) are noncontributers.

Points of Interest

Doi̋w Erër Ni̋ēkēä has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Doi̋w Erër Ni̋ēkēä was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Doi̋w Erër Ni̋ēkēä lost 235 people, 148 livestock, and 24 buildings. The conflict ended after roughly 177, when members of Doi̋w Erër Ni̋ēkēä's militia enacted an operation to destroy or capture a specific enemy noble. The operation was complicated by torrential rains which turned the ground into deep mud. The conflict ended with pitched battle between both forces, which ended in victory for Doi̋w Erër Ni̋ēkēä's forces. The war is remembered in legend by Doi̋w Erër Ni̋ēkēä's bards, historians, and legend keepers.

History